9.6±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.6
High confidence743 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana7
+9
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration3
Treasure generators1
Commander Synergy (1 group)+3ⓘ
Tutors8
+3
Draw engines6
Cantrips & burst draw7
Wheels2
Control Strategy Bonus (26.2 interaction cards)+30ⓘ
Counterspells10
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes1
Edict effects1
Protection4
Mana Acceleration (20 sources)+8ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+5
Dual & shock lands10
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands5
+4
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+2
+2
5 Combo Families (5 lines, Consistency: 96%)+44ⓘ
Commander Synergy (2 groups)+22ⓘ
Combat Damage Synergy+18ⓘ
Combo pieces9
Synergy pieces1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.6 → Bracket 5
0.6 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control9 cards
9 counterspells. Control the stack and protect key win conditions.
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Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
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