Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(404 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion7
Value engines4
Spot removal3
Board wipes1
Edict effects1
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands6
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces15
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats95Mana base85Consistency79
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.