Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Land ramp1
Treasure generators21
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines9
Cantrips & burst draw8
Recursion3
+3
Value engines4
Spot removal7
Board wipes2
Protection3
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
Basic lands2
+9
+12
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Win conditions1
Combat threats3
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed84Threats83Mana base75
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure23 cards
23 treasure generators. Ramp and artifact synergies in one package.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.