Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(498 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks7
Land ramp3
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines2
Cantrips & burst draw12
Recursion1
Value engines7
Other1
Control Strategy Bonus (26.3 interaction cards)+30ⓘ
Counterspells5
Spot removal5
Board wipes2
Stax & hate5
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Premium utility lands2
Utility lands4
Taplands2
4 Combo Families (4 lines, Consistency: 98%)+39ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction93Threats89Mana base75
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Game changers 3
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.