Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(345 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Other acceleration4
Commander Synergy (1 groups)+2ⓘ
Tutors4
Draw engines6
Cantrips & burst draw11
Recursion2
Value engines9
Other3
Counterspells4
Spot removal3
Graveyard hate1
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands3
+2
+2
+2
Basic lands1
+34
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces4
Win conditions1
Combat threats2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency91Threats88Mana base70
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Storm12 cards
12 storm synergies. Chain spells for exponential value.
,,,,
Artificer Tribal8 cards
8 artificer creatures detected. Tribal synergies can create powerful board states.
,,,,