Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp1
Other acceleration4
Tutors4
Draw engines2
Recursion1
Value engines3
Counterspells1
Spot removal2
Board wipes3
Stax & hate8
Protection5
Two-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands5
4 Combo(s) Detected (Consistency: 84%)+36ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 6 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces2
Win conditions2
Sacrifice outlets1
Drain effects1
Extra turns1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Mana base80Speed78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.