Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence238 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Draw engines9
Cantrips & burst draw12
Wheels1
Recursion6
Value engines5
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
+7
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces13
Win conditions1
Combat threats3
Sacrifice outlets3
+4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats93Mana base86Consistency74
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
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Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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