Commander
4.2±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(281 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks7
Land ramp4
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Tutors1
Draw engines11
Cantrips & burst draw1
Value engines18
Other1
Counterspells2
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands13
Premium utility lands3
Utility lands8
Taplands6
Tempo Control (lockout lethality)+6.2ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions1
Combat threats7
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base92Consistency90Interaction77
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.