Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Draw engines4
Cantrips & burst draw3
Recursion2
Counterspells8
Spot removal8
Graveyard hate1
Board wipes5
Stax & hate3
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 11 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions3
Combat threats4
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction96Mana base75Threats67
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.