Shay-ping Up to Be A Good Time

Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence347 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Fast mana3
1+10
B+7
3+1
Mana rocks5
2+6
2+5
2+4
3+3
3+1
Other acceleration1
WB+5
Tutors3
1W+8
1B+8
2BB+3
Draw engines2
2B+5
3+3
Cantrips & burst draw3
B+5
BB+2
2BB+1
Recursion2
1BB+1
3WB+1
Value engines3
1BB+2
3+1
2WB+2
Spot removal28
W+7
B+7
B+3
W+1
1W+8
WW+8
1B+5
BB+5
WB+5
1B+5
WB+5
1B+5
+16 more
Board wipes1
3BBB+1
Protection6
2+4
1W+2
1W/B+1
1B+1
3W+2
3WB+2
Two-Color Mana Base (no fixing needed)+7
Fetchlands2
+5
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands2
+8
+17
4 Combo Families (4 lines, Consistency: 77%)+35
Combat Damage Synergy: token package+4
Combo pieces7
2+11
1B
2BB+3
2BB
4B+7
4BB
6BB+1
Synergy pieces4
W+1
1B+5
WB+3
3BBB+1
Win conditions5
XBB+5
1B+2
XWWBB+2
3BB+6
6WW+4
Combat threats1
1B+2
Drain effects1
1W/B+1
Token generators1
3WB+2
Enablers1
1B+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Interaction92Threats85Mana base69

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes4 total

Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos4 total

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History1 snapshot

Grade

Power5.65.3-0.3
BracketB3B3

Vectors

Velocity
4250
+8
Consistency
3542
+7
Interaction
8892
+4
Efficiency
7569
-6
Lethality
8385
+2

Card Changes

Added (4)

B+7
BB+5
2+4
1B+5

Removed (1)