+1/+1 Counters Deck

Commander
No commander provided
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence230 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
0+8
2+6
Mana dorks3
1G+1
1G+1
1GWU+1
Land ramp4
1G+6
1W+5
1G+5
3G+2
Tutors1
1GG+2
Draw engines8
XU+5
1W+4
1U+1
GWU+5
2U+5
2G+5
1GU+5
2GU+5
Cantrips & burst draw5
XUU+1
2G+4
2G+2
3G+2
3G+1
Recursion2
WW+1
2WW+1
Value engines18
G+2
1G+1
1W+1
GW+1
1G+1
2G+5
2U+1
2G+1
2U+1
2G+1
2W+1
X2GU+5
+6 more
Counterspells1
U+7
Spot removal9
W+6
1W+5
2W+2
GWU+2
1WW+2
3W+12
3W+2
2GW+1
4U+2
Artifact/enchantment removal1
4GG+5
Board wipes3
3WW+6
4W+5
4WW+6
Stax & hate1
2U+1
Protection3
1W+2
WW+1
2W+2
Fetchlands2
+7
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
1 Combo Family (1 lines, Consistency: 55%)+19
Combo pieces3
XX+11
G+3
2W+2
Synergy pieces1
1G+1
Win conditions2
2G+1
5GU+2
Combat threats5
2U+1
3W+2
2GU+2
2GW+1
4G+1
Token generators2
1W+8
2U+5
Reanimation1
2WW+1
Other2
GW+1
2G+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers Bracket 3
Mana base85Threats83Consistency77
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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+1/+1 Counters37 cards

37 counter synergies. Grow your creatures over time for massive threats.

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Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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