Commander
No commander provided3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence230 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines18
Counterspells1
Spot removal9
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection3
Fetchlands2
+7
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats5
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Threats83Consistency77
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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