Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate6
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands3
Basic lands1
Plains+22
Combat Damage Synergy: token package, 2 token doublers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions2
Combat threats4
Drain effects1
Token generators13
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Interaction83Mana base76
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.