Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence470 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks3
Land ramp8
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw7
Scry & Surveil2
Recursion4
Artifact/enchantment removal2
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects2
Protection3
Mana Acceleration (17 sources)+5ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands2
+6
+7
4 Combo Families (4 lines, Consistency: 70%)+34ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces8
Synergy pieces11
+4
Win conditions1
Drain effects2
Token generators7
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0+2-card combo 7→ Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 7
Minimum Bracket 3
3 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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