Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(461 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks1
Other acceleration1
Tutors4
Draw engines1
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+36ⓘ
Basic lands1
Mountain+34
5 Combo(s) Detected (Consistency: 84%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces18
Win conditions3
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Mana base70Interaction66
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal23 cards
23 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.