Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(145 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Mana rocks4
Mana dorks5
Land ramp1
Other acceleration3
Tutors1
Draw engines4
Recursion1
Value engines5
Spot removal2
Graveyard hate1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Utility lands3
Basic lands1
Forest+30
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators2
Damage multipliers3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats87Mana base70Consistency40
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.