Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks4
Other acceleration2
Treasure generators1
Low Land Count (14/30)+-40ⓘ
Tutors2
Draw engines4
Cantrips & burst draw10
Value engines2
Counterspells1
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+52ⓘ
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (14/30)+-40ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands1
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces7
Synergy pieces7
Win conditions1
Drain effects5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats91Mana base75Interaction69
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.