Commander
5.4Β±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(372 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15β
Fast mana6
Land ramp1
Low Land Count (13/33)+-50β
Tutors5
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal7
Artifact/enchantment removal2
Graveyard hate2
Stax & hate29
Protection5
Mono-Color Mana Base (no fixing needed)+70β
Mono-Color Powerhouse Lands (6)+25β
Low Land Count (13/33)+-50β
Premium utility lands2
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6β
Synergy pieces1
Win conditions1
Combat threats9
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more ββ
Power level 5.4 (Bracket 3)+Game Changersβ Bracket 4
Interaction99Speed72Mana base70
β
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax21 cards
21 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.