3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence255 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)−10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp11
Treasure generators3
Tutors4
Draw engines7
Cantrips & burst draw4
Recursion4
Value engines3
Artifact/enchantment removal2
Spot removal9
Protection3
Mana Acceleration (19 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands3
+5
+5
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+32
Combat Damage Synergy+25ⓘ
Synergy pieces8
Win conditions2
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power3.9→3.9—
BracketB4→B2(-2)
Vectors
Velocity
83→83
—
Consistency
59→59
—
Interaction
39→34
-5
Efficiency
64→64
—
Lethality
72→72
—
Card Changes
Added (1)
+5
Removed (1)
Grade
Power3.7→3.9+0.2
BracketB4→B4
Vectors
Velocity
86→83
-3
Consistency
59→59
—
Interaction
39→39
—
Efficiency
61→64
+3
Lethality
67→72
+5
Card Changes
Added (1)
Removed (1)
Grade
Power3.7→3.7—
BracketB4→B4
Vectors
Velocity
86→86
—
Consistency
62→59
-3
Interaction
35→39
+4
Efficiency
61→61
—
Lethality
68→67
-1
Card Changes
Added (2)
Removed (3)