Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana3
+7
Mana rocks2
Land ramp4
Other acceleration5
Treasure generators1
Commander Synergy+1ⓘ
Tutors7
+4
+3
Draw engines6
Cantrips & burst draw1
Scry & Surveil2
Recursion2
+3
Value engines5
Spot removal6
Graveyard hate1
Stax & hate2
Protection18
Mono-Color Powerhouse Lands+15ⓘ
Mana Acceleration+3ⓘ
Premium utility lands2
+6
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+17
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces10
Combat threats1
Token generators1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 3→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power5.0→5.5+0.5
BracketB3→B3
Vectors
Velocity
84→84
—
Consistency
86→89
+3
Interaction
88→87
-1
Efficiency
73→74
+1
Lethality
65→67
+2
Card Changes
Added (1)
+4
Grade
Power4.7→5.0+0.3
BracketB3→B3
Vectors
Velocity
85→84
-1
Consistency
84→86
+2
Interaction
81→88
+7
Efficiency
70→73
+3
Lethality
59→65
+6
Card Changes
Added (7)
+6
Removed (6)