Commander
2.3±0.2
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(120 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Mana dorks2
Land ramp1
Treasure generators1
Other1
Tutors1
Draw engines6
Cantrips & burst draw11
Value engines6
Other1
Counterspells3
Spot removal11
Stax & hate4
Protection4
Other1
Fetchlands1
Utility lands1
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats5
Sacrifice outlets1
Token generators2
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Threats77Consistency53Mana base50
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spider Tribal27 cards
27 spider creatures detected. Tribal synergies can create powerful board states.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.