Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(214 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion3
Value engines6
Other2
Spot removal8
Board wipes3
Two-Color Mana Base (no fixing needed)+33ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions7
Combat threats16
Sacrifice outlets1
Drain effects1
Token generators5
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats94Mana base75Consistency67
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.