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WUBRG

The Gatewatch: Defence Of Zendikar

viaMoxfieldMoxfield·Updated 46 days ago·12 views·

Power level

3.6±0.7
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence234 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp4
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw5
Wheels1
Other1
Counterspells1
Artifact/enchantment removal2
Spot removal6
Board wipes3
Other6
Fetchlands1
Premium utility lands2
Utility lands10
Taplands14
Basic lands5
Combat Damage Synergy+25ⓘ
Win conditions1
Combat threats2
Token generators7
Group slug1
Other16

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Tribal (Commander)1 cards

This deck is built around creature type synergies.

Superfriends6 cards

6 planeswalker synergies. Build a team of planeswalkers for overwhelming value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.