Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence226 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators8
Commander Synergy+4ⓘ
Glass Cannon−10ⓘ
Cantrips & burst draw1
Value engines1
Artifact/enchantment removal1
Spot removal4
Board wipes1
Protection2
Mono-Color Mana Base (no fixing needed)+25ⓘ
Utility lands4
Taplands2
Basic lands1
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy+4ⓘ
Synergy pieces8
Win conditions2
Combat threats2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.