Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(159 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp1
Other acceleration1
Tutors2
Draw engines1
Cantrips & burst draw3
Recursion1
Spot removal6
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+31ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 56%)+19ⓘ
Combo pieces2
Synergy pieces2
Combat threats3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base75Threats73Interaction50
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters44 cards
44 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.