Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(430 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks7
Other acceleration5
Tutors6
Draw engines2
Cantrips & burst draw14
Recursion1
Value engines5
Control Strategy Bonus (16.9 interaction cards)+30ⓘ
Counterspells9
Spot removal11
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands4
+9
+4
+4
+4
Premium utility lands2
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+11
+8
Tempo Control (lockout lethality)+10.9ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces2
Combat threats1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency91Speed90Interaction82
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.