Vivi goes crazy

Commander
UR
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(430 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana8
0+10
0+8
1+10
1R+5
1R+5
1R+2
2R+5
2UU+1
Mana rocks7
0+8
2+6
2+5
2+4
4+6
5+5
5+2
Other acceleration5
2+6
2+5
3+6
3U+3
4U+2
Tutors6
U+9
U+8
1U+8
2U+5
2U+5
3U+3
Draw engines2
UR+5
5+2
Cantrips & burst draw14
U/P+7
U+6
U+6
U+1
1U+8
1U/R+2
2U+6
2R+4
1UU+1
2U+1
3U+3
3U+2
+2 more
Recursion1
3R+4
Value engines5
U+2
1+1
1U+4
2U+9
2UU+3
Control Strategy Bonus (16.9 interaction cards)+30
Counterspells9
UU+10
UU+8
1R+5
2U+10
2R+9
UUU+7
1UU+6
UUR+1
2UU+5
Spot removal11
R+2
XR+2
U+2
R+2
U+2
R+1
UU+2
1U+2
XRR+1
XXUUUU+5
2UU+3
Mana Acceleration (20 sources)+10
Two-Color Powerhouse Lands (1)+2
Two-Color Mana Base (no fixing needed)+2
Dual & shock lands4
+9
+4
+4
+4
Premium utility lands2
5+2
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+11
+8
Tempo Control (lockout lethality)+10.9
Commander Synergy (1 groups)+3
Combo pieces1
3R+3
Synergy pieces2
1R+7
4+8
Combat threats1
R+1
Drain effects1
R+1
Other1
1UU+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Consistency91Speed90Interaction82

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Tap / Untap8 cards

8 tap/untap synergies. Generate extra value from activated abilities.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.