Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Medium confidence(423 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (53% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration4
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal11
Artifact/enchantment removal1
Land destruction2
Board wipes3
Stax & hate6
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands3
Utility lands6
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+18ⓘ
Synergy pieces1
Win conditions10
Combat threats6
Token generators1
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Mana base92Interaction87Threats82
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.