Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(195 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Low Land Count (33/36)+-8ⓘ
Draw engines1
Cantrips & burst draw1
Recursion1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+42ⓘ
Low Land Count (33/36)+-8ⓘ
Utility lands2
Taplands1
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats5
Token generators11
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats90Mana base70Interaction49
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Cleric Tribal21 cards
21 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.