Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(202 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Treasure generators2
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines2
Other1
Spot removal6
Board wipes1
Two-Color Mana Base (no fixing needed)+39ⓘ
Utility lands1
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Synergy pieces6
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Consistency64Interaction40
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Discard26 cards
26 discard synergies. Empty opponents' hands while gaining value.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.