Miirym Me, Juliet, You'll Never Have To Be Alone

Commander
URG
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence361 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+4
Fast mana3
1+10
1R+1
4RG+1
Mana rocks8
2+6
2+5
2+4
3+3
2G+1
2R+1
3+1
2R+1
Mana dorks1
1G+1
Land ramp6
1G+6
1G+5
2G+5
2G+3
4G+2
4G+1
Other acceleration4
R+1
1R+6
RG+2
1RR+6
Treasure generators1
4R+4
Other2
3R+1
5GG+7
Draw engines5
2G+5
3+3
2RG+3
3UR+3
3RR+1
Cantrips & burst draw1
1U+3
Value engines10
3+4
2U+3
X2GU+5
3U+5
2UU+5
3U+5
2UU+3
4+3
2UU+3
4U+3
Counterspells8
U+7
U+6
1U+6
1U+6
1U+3
2U+5
1UU+3
2UU+4
Spot removal3
1U+1
3U+5
3UU+6
Board wipes1
2RR+7
Protection4
U+1
1+1
2RR+1
4G+1
Mana Acceleration (22 sources)+12
Premium utility lands4
+6
+5
+5
+4
Utility lands6
2G+2
+2
+2
+2
+2
+2
Taplands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+8
+5
+5
1 Combo Family (1 lines, Consistency: 32%)+16
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+13
Commander Synergy (2 groups)+5
Combo pieces2
2U+6
3R+2
Synergy pieces2
4+5
2GG+1
Win conditions1
2RRR+5
Combat threats6
2UR+5
2RG+3
2RR+1
3UR+3
3RG+1
3RR+1
Token generators3
1G+4
1GU+4
4UU+4
Clone effects4
3U+5
2UU+3
2UU+2
4U+3
Other1
2U+7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats87Speed83Mana base80

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Clones17 cards

17 clone effects. Copy the best threats on the battlefield.

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Dragon Tribal12 cards

12 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

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