Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(441 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration4
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells15
Spot removal7
Board wipes1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine+20ⓘ
Tempo Control (lockout lethality)+15.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction92Consistency85Mana base84
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal16 cards
16 faerie creatures detected. Tribal synergies can create powerful board states.
Counter Control14 cards
14 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.