Commander
2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(144 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Mana dorks1
Land ramp4
Other acceleration3
Tutors1
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands3
Utility lands2
Taplands8
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+13ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces5
Win conditions1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base61Speed56Threats40
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal33 cards
33 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.