Tataru Taru - Everyone Draws v2

Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(396 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration2
Mono-Color Mana Base (no fixing needed)+23
Mono-Color Powerhouse Lands (1)+1
Dual & shock lands1
Basic lands2
1 Combo Family (1 lines, Consistency: 100%)+25
Combat Damage Synergy: aristocrats engine+8
Synergy pieces1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Interaction90Consistency89Threats71

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Artifacts Matter8 cards

8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos1 total