Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(396 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration2
Commander Draw Engine (Tataru Taru provides card draw)+10ⓘ
Draw engines12
Cantrips & burst draw6
Control Strategy Bonus (25.1 interaction cards)+30ⓘ
Spot removal15
Graveyard hate1
Board wipes1
Stax & hate10
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Utility lands7
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces1
Drain effects1
Token generators2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction90Consistency89Threats71
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.