Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(325 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration6
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells3
Spot removal4
Board wipes3
Stax & hate2
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Combat threats6
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction81Mana base75Threats70
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.