Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(155 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw4
Spot removal3
Artifact/enchantment removal1
Protection4
Two-Color Mana Base (no fixing needed)+31ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler+25ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combo pieces3
Synergy pieces1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Threats64Consistency37
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters48 cards
48 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.