Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence402 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana11
Mana rocks8
Mana dorks1
Other acceleration3
Treasure generators1
Low Land Count−3ⓘ
Tutors1
Draw engines4
Cantrips & burst draw8
Scry & Surveil2
Recursion7
Value engines11
Counterspells5
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects2
Protection4
Mana Acceleration+12ⓘ
Low Land Count−3ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
4 Combo Families+31ⓘ
Combat Damage Synergy+20ⓘ
Commander Synergy+4ⓘ
Combo pieces6
Synergy pieces3
Win conditions4
Combat threats4
Drain effects3
Token generators5
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9+Game Changers 1→ Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Legends Matter21 cards
21 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.