7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence477 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks4
Mana dorks6
Land ramp4
Other acceleration2
Tutors7
Draw engines6
Cantrips & burst draw6
Scry & Surveil3
Recursion9
Value engines4
Artifact/enchantment removal3
Spot removal6
Graveyard hate1
Edict effects1
Protection1
Two-Color Mana Base+11ⓘ
Mana Acceleration+4ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+15
+11
6 Combo Families+50ⓘ
Combat Damage Synergy+24ⓘ
Combo pieces7
Synergy pieces5
Combat threats1
Sacrifice outlets2
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 7
Minimum Bracket 3
2 combos excluded — missing prerequisites
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters15 cards
15 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.