Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence193 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Other acceleration4
Treasure generators3
Tutors1
Draw engines3
Cantrips & burst draw29
Wheels1
Recursion3
Value engines1
Counterspells5
Spot removal17
Board wipes6
Two-Color Mana Base (no fixing needed)+21ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
Taplands4
+3
+2
Basic lands2
+10
+15
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+18ⓘ
Tempo Control (lockout lethality)+15.2ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency85Interaction85Mana base75
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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