5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Yuriko: Ninja triggers+16ⓘ
Yuriko: Ninjutsu enablers+12ⓘ
Efficient Curve+8ⓘ
Fast mana3
Mana rocks5
Treasure generators1
Commander Synergy+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw7
Scry & Surveil10
Recursion2
Value engines1
Other3
Spot removal5
Board wipes2
Stax & hate4
Protection2
Fetchlands2
Dual & shock lands3
Utility lands9
Taplands4
Basic lands2
Commander Synergy+17ⓘ
Yuriko: Ninja triggers+16ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3ⓘ
Synergy pieces6
Win conditions3
Combat threats10
Token generators1
Extra turns1
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+Game Changers 2→ Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Unblockable / Evasion15 cards
15 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.