Drainstorm

Commander
See all Yuriko, the Tiger's Shadow data
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Yuriko: Ninja triggers+16
Yuriko: Ninjutsu enablers+12
Efficient Curve+8
Fast mana3
Mana rocks5
Treasure generators1
Commander Synergy+15
Tutors2
Draw engines6
Cantrips & burst draw7
Scry & Surveil10
Recursion2
Value engines1
Other3
Spot removal5
Board wipes2
Stax & hate4
Protection2
Fetchlands2
Dual & shock lands3
Utility lands9
Taplands4
Basic lands2
Commander Synergy+17
Yuriko: Ninja triggers+16
Combo Commander+15
Extra Turn Package+5
Tempo Control+3
Synergy pieces6
Win conditions3
Combat threats10
Token generators1
Extra turns1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+Game Changers 2 Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes7 total

Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Unblockable / Evasion15 cards

15 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.