Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence491 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines14
Cantrips & burst draw2
Recursion6
Value engines2
Counterspells6
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate3
Protection3
Fetchlands3
+8
+8
+8
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
Basic lands3
+5
+3
+4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces16
Combat threats5
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats91Mana base90Interaction89
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator11 cards
11 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.