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Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence355 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Other acceleration3
Treasure generators1
Commander Synergy+4ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion6
Value engines3
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands9
Taplands9
Basic lands3
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine+23ⓘ
Synergy pieces10
Win conditions3
Combat threats5
Token generators4
Reanimation1
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.