Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion6
Value engines3
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands9
Taplands9
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine+23ⓘ
Synergy pieces10
Win conditions3
Combat threats5
Token generators4
Reanimation1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base85Consistency78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.