Commander
2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(114 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks3
Mana dorks1
Treasure generators1
Cantrips & burst draw4
Spot removal2
Graveyard hate1
Protection2
Two-Color Mana Base (no fixing needed)+27ⓘ
Premium utility lands1
Taplands7
Combat Damage Synergy: token package+5ⓘ
Synergy pieces2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Threats33Speed21
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.