Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(580 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks1
Mana dorks6
Land ramp1
Other acceleration2
Treasure generators2
Low Land Count (24/26)+-5ⓘ
Tutors15
Draw engines4
Cantrips & burst draw2
Wheels1
Recursion3
Spot removal6
Artifact/enchantment removal2
Graveyard hate5
Board wipes1
Stax & hate5
Protection2
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Low Land Count (24/26)+-5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands11
Taplands2
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+15ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Sacrifice outlets3
Token generators1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Consistency96Speed94Threats88
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.