Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence178 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana dorks5
Land ramp4
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines1
Synergy support5
Other1
Spot removal5
Board wipes3
Protection8
Other1
Mana Acceleration+2ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands4
Taplands9
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions4
Combat threats16
Drain effects4
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.