Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks6
Land ramp2
Treasure generators2
Commander Draw Engine (Círdan the Shipwright provides card draw)+10ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Tutors2
Draw engines6
Cantrips & burst draw15
Wheels1
Recursion1
Value engines7
Other1
Counterspells3
Spot removal9
Graveyard hate1
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
+5
+4
Premium utility lands4
+6
+5
+4
Utility lands2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands2
+11
+10
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler+25ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
Combo pieces3
Synergy pieces2
Win conditions5
Combat threats7
Token generators2
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Extra Turns→ Bracket 4
Threats94Consistency91Mana base75
✓2-card combo 2
✓
Extra turns 3
✕Game changers — none
✕Mass land denial — none
Themes6 total
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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