Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(524 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks3
Land ramp1
Other acceleration5
Extra turns redundancy (4 effects)+8ⓘ
Draw engines7
Cantrips & burst draw5
Recursion3
Value engines2
Control Strategy Bonus (26.6 interaction cards)+30ⓘ
Counterspells14
Spot removal9
Board wipes2
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands7
Taplands1
Basic lands1
Island+27
Tempo Control (lockout lethality)+20ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Token generators1
Extra turns3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Threats93Consistency84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Counter Control16 cards
16 counterspells. Control the stack and protect your win conditions.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm11 cards
11 storm synergies. Chain spells for exponential value.