Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence562 pts
Estimated win turn
T4best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana dorks5
Land ramp5
Other acceleration3
Treasure generators3
Other1
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion6
Value engines4
Counterspells1
Spot removal10
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration+5ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands2
Utility lands6
Basic lands3
3 Combo Families+30ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces11
Win conditions8
Combat threats3
Sacrifice outlets2
Drain effects3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
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2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Combo (Commander)13 cards
This deck is built around assembling one or more infinite combo finishes.
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Extra Combats6 cards
6 extra combat effects. Attack multiple times per turn.
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Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.