Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence562 pts
Estimated win turn
T4best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana dorks5
Land ramp5
Other acceleration3
Treasure generators3
Other1
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion6
Value engines4
Counterspells1
Spot removal10
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration+5
Fetchlands9
Dual & shock lands6
Premium utility lands2
Utility lands6
Basic lands3
3 Combo Families+30
Combat Damage Synergy+25
Commander Synergy+1
Combo pieces4
Synergy pieces11
Win conditions8
Combat threats3
Sacrifice outlets2
Drain effects3
Token generators2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 2
Minimum Bracket 3
2-card combo 3
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Combo (Commander)13 cards

This deck is built around assembling one or more infinite combo finishes.

,,,,
Extra Combats6 cards

6 extra combat effects. Attack multiple times per turn.

,,,,
Stompy / Big Mana26 cards

26 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos3 total

  • +
  • +
  • +

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.