grave robbing is cash money

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(222 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10
Other acceleration1
Mono-Color Mana Base (no fixing needed)+34
Utility lands1
Basic lands1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Threats94Mana base70Interaction34

0.5 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Zombie Tribal27 cards

27 zombie creatures detected. Tribal synergies can create powerful board states.

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.