Anzrag, the Quake-Mole

Commander
RG
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(163 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana3
1+10
1RG+1
2RG+1
Mana rocks3
2+6
2+4
3+4
Mana dorks4
G+5
G+5
1G+1
RG+1
Land ramp4
1G+6
1G+5
1G+5
1RG+3
Other acceleration3
RG+2
3G+3
2GG+1
Other1
2R+1
Commander Synergy (1 groups)+1
Draw engines4
2G+5
2G+5
2GG+5
3GG+3
Cantrips & burst draw5
G+2
2G+1
2GGG+2
4G+2
4G+1
Recursion2
G+1
1GG+5
Value engines1
4GG+1
Counterspells2
R+7
2G+5
Spot removal4
RG+1
2G+6
1RG+1
3G+1
Artifact/enchantment removal1
R+6
Graveyard hate1
1G+1
Stax & hate2
1RG+5
2R+2
Protection16
G+3
G+2
G+1
XG+1
2+4
1G+2
1G+2
1G+1
RG+1
1G+1
3+4
3+1
+4 more
Other1
1G+1
Two-Color Mana Base (no fixing needed)+9
Mana Acceleration (17 sources)+7
Two-Color Powerhouse Lands (1)+1
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+11
+8
Combat Damage Synergy: 6 haste enablers, 2 damage multipliers+20
1 Combo Family (1 lines, Consistency: 38%)+17
Commander Synergy (1 groups)+2
Combo pieces1
3G
Synergy pieces15
G+1
1G+1
1R+1
3+2
2G+2
1RG+1
2RG+2
3G+2
4+2
3GG+3
4G+1
3RG+1
+3 more
Combat threats7
1G+1
RG+1
1GG+2
2R+1
2GG+1
3R+1
3G+1
Token generators1
2GGG+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Mana base75Threats72Speed65

Right at the Bracket 2 threshold

2.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron (Commander)16 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

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