Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(163 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Land ramp4
Other acceleration3
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines1
Counterspells2
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Stax & hate2
Protection16
Other1
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+11
+8
Combat Damage Synergy: 6 haste enablers, 2 damage multipliers+20ⓘ
1 Combo Family (1 lines, Consistency: 38%)+17ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces1
Synergy pieces15
Combat threats7
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Threats72Speed65
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron (Commander)16 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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