Commander
7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence521 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks8
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw8
Recursion5
Value engines8
Counterspells5
Spot removal14
Graveyard hate1
Stax & hate2
Protection9
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+8
+6
9 Combo Families (11 lines, Consistency: 68%)+54ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces13
Synergy pieces3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Threats96Interaction92Consistency76
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo 4
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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