Mono White Landfall Version 2

Commander
W
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence371 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana4
1+10
3+4
+8
+5
Mana rocks4
2+6
2+5
2+1
3+4
Land ramp6
2+5
1W+4
1W+3
2W+4
2W+3
4+1
Other acceleration1
2+6
Tutors1
2+1
Draw engines5
1+8
1W+7
1W+3
2W+1
3W+5
Cantrips & burst draw4
1W+1
3+5
2WW+1
4+1
Recursion14
1+1
1+1
1W+4
1W+2
WW+1
1W+1
2W+4
1WW+2
2W+1
2W+1
3W+2
2WW+2
+2 more
Value engines2
2+3
3+4
Spot removal8
1W+5
1W+5
WW+5
1W+1
2W+2
2W+2
1WW+1
2W+1
Graveyard hate1
1W+8
Board wipes2
2WW+1
3WW+6
Stax & hate2
W+4
1+1
Protection8
W+1
1W+3
1W+1
2W+2
2W+1
2W+1
3W+4
2WW+4
Mana Acceleration (15 sources)+5
Fetchlands8
1W+3
+8
+8
+8
+8
+7
+5
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+18
4 Combo Families (4 lines, Consistency: 53%)+30
Combat Damage Synergy: token swarm strategy, aristocrats engine+24
Combo pieces8
0+5
1+2
2+11
3+6
2W+4
2W+2
1WW+2
3W+2
Synergy pieces4
WW+1
3+5
2W+1
2WW+1
Sacrifice outlets6
0+2
W+4
W+1
1W+3
2W+2
+4
Token generators5
2+4
1W+3
3W+9
3W+4
2WW+4
Reanimation2
1W+1
2WW+1
Clone effects1
2+3
Other1
2+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats94Mana base85Speed77

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Reanimator16 cards

16 reanimation effects. Recur creatures and key permanents from the graveyard.

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Combos4 total

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