Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence371 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
+8
+5
Mana rocks4
Land ramp6
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion14
Value engines2
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate2
Protection8
Mana Acceleration (15 sources)+5ⓘ
Fetchlands8
+8
+8
+8
+8
+7
+5
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+18
4 Combo Families (4 lines, Consistency: 53%)+30ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Combo pieces8
Synergy pieces4
Sacrifice outlets6
+4
Token generators5
Reanimation2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Mana base85Speed77
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator16 cards
16 reanimation effects. Recur creatures and key permanents from the graveyard.
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